“It really felt like we borrowed someone else’s bike and then did our own custom conversion.”

Along with the surprise release of Breath of the Wild’s Champions’ Ballad DLC, the most unexpected news was the inclusion of Link’s new motorcycle, the Master Cycle Zero. Near the end of Champions’ Ballad, Link unlocks the bike, which he’s able to drive around Hyrule as he pleases.

In an interview with series producer Eiji Aonuma and game director Hidemaro Fujibayashi, we asked how Link’s new ride came about, plus if it’s related to the Master Cycle, the vehicle he rode in Mario Kart 8’s DLC.

“When we were thinking about this motorcycle, we thought it should be something from the past. It’s using ancient technology. Perhaps it’s like the first Master Cycle, is how we kind of approached it,” Aonuma told IGN. “When we were making the game, we did actually borrow assets from Mario Kart, and kind of just had it run through the Hyrule world. It got kind of a test drive, really.”

“In terms of importing that data, it actually became sort of like we actually developed a motorcycle from the ground up,” Fujibayashi explained. “The Master Cycle, it was obviously kind of a racing type bike, where you’re leaning forward like that. But obviously, looking at it, we were like, ‘oh, the suspension won’t really work if it’s at that. We’ll have to change it.’ Then we went to make it off-road, more off-roady, but if we made it too kind of in the off-road direction, it won’t actually look that much like the other style of bikes.”

“It really felt like we borrowed someone else’s bike and then did our own custom conversion,” he added.

If you’re looking to take the Master Cycle for a spin yourself, be sure to read our full Champions’ Ballad walkthrough, plus find out what we thought in our The Legend of Zelda: Breath of the Wild Champions’ Ballad review.

And for more from our interview with Aonuma and Fujibayashi, read about why you can’t pet the dogs in Breath of the Wild, how Breath of the Wild’s cut dual Hookshots had Link swinging “like Spider-Man,” and what Fujibayashi told us about having “lots of ideas” for new Zelda content.

Plus, see what the developers of Super Mario Odyssey and Zelda: Breath of the Wild thought of each other’s games.

Andrew is IGN’s executive editor of news and probably isn’t coordinated enough to ride a motorcycle. You can find him rambling about Persona and cute animals on Twitter.

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