The EX Champion Mipha’s Song is one of DLC Main Quests in The Legend of Zelda: Breath of the Wild. After completing the first set of trials on the Great Plateau, you can start this quest on Ja’Abu Ridge near the Divine Beast Ruta in the Lanayru Region.
Take note that in order to access this mission, you’ll have to have the DLC purchased and installed, but you’ll also need to have completed each of the Divine Beasts and defeated the Blight Ganons inside.
You can find the newly arisen pedestal at Ja’Abu Ridge, located not far from the Divine Beast Ruta and up the mountains from the Rucco Maag Shrine. Cross the Rutala Dam and climb up to find Kass already at the pedestal – who is trying to complete the song of his old teacher. His verses seem to echo those of the trials you are to face:
“One, find what the light’s path shows. Two, conquer the ancient foes. Three, chase rings of the waterfall. Champion, the trials call!”
On the pedestal, the three obelisks reveal map locations of the shrines you must uncover and complete – which you can do in any order. All three of them are in the nearby area of the Lanayru Region.
Kass mentioned the Zora King and Prince having memories of the champion, and if you return to them, you can learn more about the trials – and of Mipha herself, including a recently found diary.
Sidon mentions sending two Zora over to Ulria’s Grotto, and this is a clue to the first trial.
Head to Ulria Grotto to the Northeast of the Zora’s Domain where the Ke’nai Shakah Shrine is, and climb up out of the Grotto heading to the cliffs that overlook the four islands. Here you will find Tottika and Muzu, who will give you another clue to the trial:
“While the morning sun is newly born, follow the path of light to the trial.”
Sit at the nearby campfire until morning, and look out over the ocean between Ankel Island and Knuckel Island.
Along the water, you can spot a faint glowing blue portal – glide down to it to reveal a new shrine in the water.
Inside Kee Dafunia Shrine – The Melting Point – you will be presented with a road full of ice blocks. Head down to the bridge of ice and look for a torch near a lit brazier. Use the torch to melt the two large ice blocks at the end of the bridge to enter the next area.
Here, there are more ice blocks in a high ledge, with two pressure plates on each side. Standing on one will cause two ice blocks to roll down against the platform – you will need to melt the farthest one down so that you can jump up on the second one and melt the ice on the ledge.
Once on the ledge, continue melting ice – and check under the main platform to find an alcove with more ice that’s blocking the way to a chest holding a Frostblade.
Use the partially melted blocks to reach the top level where another large ice block is, and the path ahead leads to a lower overhang and a steep cliff up to the Monk.
Cryonis alone won’t help you here – instead, light another torch and melt the giant block until you can push and carry the ice block. Push it under the overhang and against the far wall, then use Cryonis to get two ice platforms for the price of one – giving you enough height to reach the Monk and collect not a Spirit Orb – but Ruta’s Emblem, one of three needed to unlock a new challenge.
The clue for the second trial mentions defeating ancient foes.
Looking at the maps on the pedestal, there’s one that features several mountains just above a blue dam. Equip the Zora Armor and ride up the waterfalls to Toto Lake, and look West to spot some Guardian Skywatchers flying over the area shown in the map. As you climb up, you’ll find there are several of them, as well as a Guardian Turret and other monsters.
Equip your Guardian Resist armor or high defense, grab some Ancient Arrows if you can, and get to work. Perfect Parrying or the Master Sword works well on the turret, but the Skywatchers tend to dangle about and may make you miss a parry. Aim true with your Ancient Arrow or use explosive arrows on their propellers to send them crashing down.
Stick to the plateaus, and the Moblins and Lizalfos won’t bother you, and you’ll be at a better height to engage the skywatchers.
Once all four Guardians are defeated, a new shrine will appear.
Inside Sato Koda Shrine – Support and Guidance, you’ll see moving orbs along the back wall with a backdrop of water. Much like the Ha Dahamar Shrine, you’ll have to use Cryonis on the wall to influence where the ball goes.
As the ball drops from the top – it goes into the first five slots. Place a cryonis block to plug up the first slot so it rolls over and into the second slot. Then place another block under the lever to stop the ball from moving it down – so that it rolls off to the right, then down left on the second lever.
Here it will fall into the left or middle of three slots – but we need it on the right slot. Use your third cryonis block and place it above the leftmost slot – slightly over the divider, so that it catches and rebounds the ball falling off the lever.
However, since this sends it into the middle slot, and you can only have three blocks out at a time, wait until you see the ball pass over the first cryonis block to place a fourth one slightly above the middle slot. This may take a while for physics to work in your favor – but the ball should roll off the lever and bounce into the block on the left, and then use that momentum to roll off the block in the middle and into the right slot. If everything goes well, the ball will be shot up into the next area and onto the receptacle – opening the door to the Monk.
Head down to the ball receptacle to spot a chest on a platform along the right, and create platforms to climb with Cryonis to get up and retrieve a Giant Ancient Core. Now you can visit the Monk to get the second of Ruta’s Emblems.
The last clue mentions chasing the rings of a waterfall – and the last map on the pedestal points to an area to the right of Zora’s Domain.
Head across the bridge from Zora’s Domain to Mikau Lake to find a new glowing portal, and equip your Zora Tunic.
Once through, another portal will appear along the waterfall itself, and you must chase the goalposts by swimming up the waterfall. As long as you center yourself under the portal before swimming up, you’ll automatically go up through the other rings until you blast into the air – be ready to glide through another ring and then make your way to the next waterfall.
Continue this path of going up the waterfall through the rings until you reach the very last one – and a new shrine will be revealed.
Inside Mah Elia Shrine – Secret Stairway – the goal is just up on the right. In the middle lies a small waterfall and metal boxes, with another box up on the left.
To get up on the platform on the left – use Magnesis to lift the left box up into the air, and while it falls, quickly pull out Cryonis and place a block below the falling box to keep it raised, and climb up to the platform.
Now it’s time to make the secret stair. This can get a bit confusing, so get used to trial and error. Now that you have a ice block under the metal box on the left, you can either try lifting up the metal block further and use stasis before it falls – or use Magnesis on the small metal block to lift up the left block from underneath, next to the Cryonis block.
Lift it high enough, and you should be able to slide the small metal block to the side so that it’s both on the raised platform, and supporting the left block above it. This should also clear the left block above the waterfall – place a Cryonis ice block at the top left of the waterfall to catch it when you remove the metal block later.
Now for the other side – get to the top of the left metal box and raise up the the right box as high as you can and use stasis before it drops. If you are fast enough – you might even be able to cross the Monk. If not, just place a Cryonis ice block under this box on the right too. Now all you need to do is take out the small metal box from under the left box (it will still be supported by the ice block at the top of the waterfall), and push and lift under the right box until it is over the left, and then slide the small metal box to the left so that it stands on the left box while holding up the right box – forming stairs to the Monk.
Do note the metal chest high up on a platform on the top left wall. In order to get it, you need to reverse the stairs – just place a Cryonis ice block on the right side of the top of the waterfall, and reverse the two metal boxes so the small metal block is lifted up to stand on the right box while lifting up the left box. Stand on top of the left box, and you can Magnesis the chest through the platform and drag it out to get a Royal Shield. Speaking to the Monk, you’ll gain the last Ruta Emblem. Your next challenge lies at the Divine Beast Vah Ruta itself.
As you approach the Divine Beast, instead of being teleported away, you will have the chance to enter an illusory realm – one where you must face the terror that lurks within the Divine Beast – but things will be different than from your last encounter.
In this fight, you bring only your heart containers and stamina (and runes) – everything else is provided for you, and it isn’t much:
Due to your limited inventory, it is highly reccomended you upgrade all your Runes at the Hateno Research Lab!
Waterblight Ganon is a tough bout considering how little weapons you have – conservation is everything. As before this boss will alternate thrusting attacks and sweeping with his spear – both of which you can dodge to perform a flurry attack – and this will stun Waterblight Ganon for several moments.
Instead of following up with more spear attacks when he’s stunned – you can conserve your weapon durability by using both Remote Bombs. Toss one after the other an there will be little downtime and the upgraded bombs will still deal a fair amount of damage. When the boss reawakens, return to using the trident and wait for your next flurry attempt. Don’t bother using your other weapons – you need them for phase two.
When Waterblight Ganon takes to the air, you’ll be unable to get in melee range – and you only have 10 arrows which mean you’ll need several headshots in a row stun him. As he moves around the arena – set your Cryonis Rune to make a platform in the center – so that you can reach each of the four platforms.
Because you won’t be in stabbing range – you can either toss the tridents straight at his face – or hit his incoming ice blocks with Stasis and smack one back in his direction. If you don’t manage to stun him hit him, he’ll retaliate by sweeping his weapon or tossing it at you. Since you’re on the Cryonis platform, his sweep attack will only hit the platform and dissolve – if he tosses the weapon, run and jump off. He may also try and target you with a laser blast – but an arrow to the eye will stop that. If you’re out of arrows, use Stasis to stun him for a moment – then take cover behind the Cryonis ice block.
Once your out of arrows and weapons – things get difficult – but not impossible. Return to your ice block in the center, and destroy his ice blocks. Then begin tossing Remote Bombs and detonating them in his face, as your center platform will put you in reach of him. Alternate remote bomb tossing, then get ready to dispel more ice blocks. Keep this up, and Waterblight Ganon will be defeated – again!
Returning to reality, Kass will meet you and come up with a song for the Champion Mipha. His song will invoke memories from long ago – and unlock a new potential. Mipha’s Grace will now recharge at a much faster rate!
With this challenge done, it’s time to head towards the next Champion trials that await you:
Once you have completed each of the trials, the Monk Maz Koshia will request that you return to the Shrine of Resurrection to meet your final challenge – The Divine Trial