This section is dedicated to tips and tricks for Vampyr. Follow these hints and you will be flying through the game in no time!
Be sure to also check out our General Mechanics guide for a more basic overview of Vampyr.
Vampyr has a morality system that is directly tied to the difficulty system. This system is based on the number of NPCs that you kill. However, you shouldn’t think of this as a scale. Instead, it should be an all or nothing experience. Killing SOME of the NPCs makes the game worse in every way. You won’t get all of the Side Quests or the lore of leaving everybody alive, and you won’t be strong enough to make up for losing those parts of the game.
Keep in mind, though, that the fewer NPCs you kill (“Embrace”), the less experience you will receive, limiting the number of skills you can build up. This technically makes Vampyr more difficult, and you will have a level disadvantage in some mandatory fights along the way.
Your melee attacks are extremely important in Vampyr, so putting some time into upgrading your weapons is very important. In fact, it is actually more important to upgrade your weapons than to find new ones. This is because you can easily finish the game with the weapons that you find along the main path during game play.
Skills in Vampyr work really well together and should definitely be thought of in groups. When choosing which skills to upgrade, don’t just think “this skill looks cool.” Instead, look at the other skills that you have, and make sure that it makes sense paired with them. You will be much better off with 5 fully leveled up skills, than 10 half-way leveled up skills.
While this may get boring to some, you can always get all of the XP that you have spent and re-spend it however you choose. This costs XP, and the cost increases each time you use it, so don’t abuse it.
Early on in Vampyr, you will learn about the dodge skill (tap O/B), and the run skill (hold O/B). The dodge skill is explained as being a movement option that will allow you to avoid enemy attacks. However, continuously dodging is actually a faster way to move and will get you from point A to point B as fast as the game allows!
While you may be eager to get out into battle with your newfound skills and rush into combat, remember that defense is at LEAST half of the battle. Learning how to dodge effectively and when to use Blood Barrier and Coagulation, as well as stamina management, is going to play a major role in being successful in Vampyr. With that being said, don’t put too much of your XP into your offensive skills. Instead, spread your XP out evenly between offense and defense to increase your odds of survival during your journey!
Going through the game without killing can have its challenging moments due to the lack of XP gain. You will gain 50 XP for every citizen that you heal, every night that you heal them. This may seem like a small amount of XP, but it definitely adds up later on in the game, when diseases are spreading like wildfire and you are healing 10-15 people per night.
This more for people trying to run through the game as fast as possible. During certain points in the game, it will have you follow a blood path to a destination. The path, however, is usually not the quickest way to get to your destination. You can simply take the quicker path, and get to where you need to be faster, and not need to worry about following the path that the game sets for you.
This is going to be a somewhat controversial tip, so before you get upset that this is in this guide, remember that this is completely optional, I am just including it for people who may be interested for some reason or another. Yes, this does technically break the game and make it almost unlosable.
The way that the enemies’ attention works in Vampyr is in that of a circle. Once you leave this circle, they completely forget that you exist and slowly walk back to their “base” as I have come to call it. The thing about this circle is that it never moves. Even if the enemy itself does. What this means, is that you can drag an enemy out to the edge of their circle, and just sit there and win. Once you leave the circle, they will stop attacking you, turn around, and walk away, giving you a perfect opportunity to hit them for free. The enemy will then turn around and try to attack you…unless you leave the circle again, causing them to repeat the turning around and walking away animation again. This can be done on any enemy in the game that isn’t in a confined area. This means that certain bosses are also vulnerable to this exploit.