We sat down with Cyberpunk’s lead level designer and talked about the decision to make the game a first-person RPG.
Cyberpunk 2077’s trailer closing Microsoft’s E3 2018 press conference was one of the most memorable moments of the entire show. But that wasn’t all CD Projekt RED had to show us. We got a chance to see a 45 minute live demo behind-closed-doors, and we learned so much about the gameplay, mechanics, and world.
But one of the most striking things we learned about Cyberpunk was that unlike The Witcher series, where we saw Geralt from a third-person perspective, Cyberpunk is a first-person RPG through and through. This major component of the game caused quite a bit of conversation online, with some Witcher fans vocal in their disappoint of the change in perspective.
We got a chance to sit down with Peter Gelencser, the lead level designer on Cyberpunk 2077, and ask him his thoughts on the audience reaction. Gelencser explained, “First and foremost, I really enjoy all the attention the subject is getting, because it’s important. This has been an educated decision. The first-person point of view is there so you can see things happening up close, and so you can really interact with things in a visceral manner. with the game world.” He continued. “It worked out well with our exploration of the genre.”
He then went on to explain more of the philosophy of how you present perspective in games, saying, “Third-person works well in games like the Witcher when you have a lot of motion and movement around you. But when all the things happen to you, from you, within you, first person point of view is the right decision to take, especially because of the augmentations.”
We absolutely loved what we saw during our 45 minutes with Cyberpunk 2077. Check out our full impressions here.
You can preorder Cyberpunk 2077 today on Amazon.