Not all bugs are bad.
Speaking with Valkyria Chronicles producer Kei Mikami at E3, he revealed that Valkyria Chronicles 4’s new class, the Grenadier, was actually inspired by a bug they found during the development of the first game.
Apparently toward the end of development, a bug would pop up that caused your squad’s tanks to shoot grenades instead of shells. While they were able to fix the bug, the team actually enjoyed this long range grenade style of play.
They even wanted to add it as a new class in the first Valkyria Chronicles, but unfortunately it was too late in development to make that large of a change and the idea had to be scrapped. They tried to bring it back for the second Valkyria Chronicles, but couldn’t make it work there either.
Now that Valkyria Chronicles 4 is returning to the large maps of the original, the grenadier fit in much better. Mikami also said that they wanted to add a more cinematic sort of attack to this game, comparing the falling grenades to WW2 movies where soldiers are running with explosions all around them.
The grenadier is a risky unit to use, because it can shoot grenades very far but is extremely slow. It also needs to set up before attacking, which leaves them vulnerable to enemy fire. This makes it a much different unity than most others, so it’s interesting to hear how long the idea has been around for.
Tom Marks is IGN’s PC Editor and pie maker. You can follow him on Twitter.